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 | import pygameimport sys
 import time
 import random
 difficulty = 25
 frame_size_x = 720
 frame_size_y = 480
 check_errors = pygame.init()
 pygame.display.set_caption('Lets Play')
 game_window = pygame.display.set_mode((frame_size_x, frame_size_y))
 black = pygame.Color(0, 0, 0)
 white = pygame.Color(255, 255, 255)
 red = pygame.Color(255, 0, 0)
 green = pygame.Color(0, 255, 0)
 blue = pygame.Color(0, 0, 255)
 fps_controller = pygame.time.Clock()
 snake_pos = [
 100,
 50]
 snake_body = [
 [
 100,
 50],
 [
 90,
 50],
 [
 80,
 50]]
 f_body = [
 [
 40,
 29],
 [
 40,
 30],
 ...
 ...
 ...
 [
 624,
 38]]
 food_pos = [
 random.randrange(1, frame_size_x // 10) * 10,
 random.randrange(1, frame_size_y // 10) * 10]
 food_spawn = True
 direction = 'RIGHT'
 change_to = direction
 score = 0
 
 def game_over():
 OOOO000000O000OO0 = pygame.font.SysFont('times new roman', 90)
 O000O0OO0OO0O0O0O = OOOO000000O000OO0.render('YOU DIED', True, red)
 OOO00OO00O0O00O00 = O000O0OO0OO0O0O0O.get_rect()
 OOO00OO00O0O00O00.midtop = (frame_size_x / 2, frame_size_y / 4)
 game_window.fill(black)
 game_window.blit(O000O0OO0OO0O0O0O, OOO00OO00O0O00O00)
 show_score(0, red, 'times', 20)
 pygame.display.flip()
 time.sleep(3)
 pygame.quit()
 sys.exit()
 
 
 def show_score(OO00000O0O000OO0O, O0O0O0OOOO000O000, O0O0000O00OO00OO0, O0O000OOOOOO00O0O):
 O00O000000OO0O0OO = pygame.font.SysFont(O0O0000O00OO00OO0, O0O000OOOOOO00O0O)
 O0O0O0O0O0O00O00O = O00O000000OO0O0OO.render('Score : ' + str(score), True, O0O0O0OOOO000O000)
 O000O0OOOO000OO0O = O0O0O0O0O0O00O00O.get_rect()
 if OO00000O0O000OO0O == 1:
 O000O0OOOO000OO0O.midtop = (frame_size_x / 10, 15)
 else:
 O000O0OOOO000OO0O.midtop = (frame_size_x / 2, frame_size_y / 1.25)
 game_window.blit(O0O0O0O0O0O00O00O, O000O0OOOO000OO0O)
 
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 pygame.quit()
 sys.exit()
 elif event.type == pygame.KEYDOWN:
 if event.key == pygame.K_UP or event.key == ord('w'):
 change_to = 'UP'
 if event.key == pygame.K_DOWN or event.key == ord('s'):
 change_to = 'DOWN'
 if event.key == pygame.K_LEFT or event.key == ord('a'):
 change_to = 'LEFT'
 if event.key == pygame.K_RIGHT or event.key == ord('d'):
 change_to = 'RIGHT'
 if event.key == pygame.K_ESCAPE:
 pygame.event.post(pygame.event.Event(pygame.QUIT))
 if change_to == 'UP' and direction != 'DOWN':
 direction = 'UP'
 if change_to == 'DOWN' and direction != 'UP':
 direction = 'DOWN'
 if change_to == 'LEFT' and direction != 'RIGHT':
 direction = 'LEFT'
 if change_to == 'RIGHT' and direction != 'LEFT':
 direction = 'RIGHT'
 if direction == 'UP':
 snake_pos[1] -= 10
 if direction == 'DOWN':
 snake_pos[1] += 10
 if direction == 'LEFT':
 snake_pos[0] -= 10
 if direction == 'RIGHT':
 snake_pos[0] += 10
 snake_body.insert(0, list(snake_pos))
 if snake_pos[0] == food_pos[0] and snake_pos[1] == food_pos[1]:
 score += 1
 food_spawn = False
 else:
 snake_body.pop()
 if score == 1000:
 game_window.fill(black)
 for pos in f_body:
 pygame.draw.rect(game_window, green, pygame.Rect(pos[0], pos[1], 1, 1))
 pygame.display.flip()
 time.sleep(10)
 elif not food_spawn:
 food_pos = [
 random.randrange(1, frame_size_x // 10) * 10,
 random.randrange(1, frame_size_y // 10) * 10]
 food_spawn = True
 game_window.fill(black)
 for pos in snake_body:
 pygame.draw.rect(game_window, green, pygame.Rect(pos[0], pos[1], 10, 10))
 pygame.draw.rect(game_window, white, pygame.Rect(food_pos[0], food_pos[1], 10, 10))
 if snake_pos[0] < 0 or snake_pos[0] > frame_size_x - 10:
 game_over()
 if snake_pos[1] < 0 or snake_pos[1] > frame_size_y - 10:
 game_over()
 for block in snake_body[1:]:
 if snake_pos[0] == block[0] and snake_pos[1] == block[1]:
 game_over()
 show_score(1, white, 'consolas', 20)
 pygame.display.update()
 fps_controller.tick(difficulty)
 continue
 
 |